

You even have AI allies during all missions, and these guys aren't like the daft friendly AI you've encountered in most games. But, just like every other RTS out there, the amphibious unit AI is shabby and your units take the longer route more often than you'd like.

The unit AI is rock solid at most places, and you don't have the usual clustering of units while giving move orders through choke points like in most RTS games (which is a major pain in the ass).

Instead of exposing their vulnerable backs to the enemy, your units will move backwards ensuring that their armored side faces the enemy, giving them a fighting chance! I used this command quite a bit, but in the heat of huge battle when things get real chaotic, it becomes hard to keep track of units and you tend to forget about this ability all together. RA3 features a retreat command for such situations - just press the D key and click in the directions you want to move. For instance, in most RTS games, when you wish to retreat from a losing battle to recover your losses, your units take eons to turn around and run. The gameplay is spot on with a myriad of new features to help you control your army a lot better. Many of our favorite units from previous games make a return (gotta love Tesla Troupers!), with a plethora of unique units such as the Sickle - a spider-like tank that can actually pounce on and squish enemy infantry the elite Rocket Angel - a plasma rocket slinging chick that can paralyze enemy units using her whip! There's enough here to experiment with, ensuring that you can play around with your army's unit composition to customize your army in unique ways and approach similar combat situations in a multitude of ways. Each side has its share of powerful units, be it land, aerial, naval or amphibious. Red Alert's been know for its over-the-top units and immense firepower - all of which makes an appearance in this game too.
#COMMAND AND CONQUER RED ALERT 3 NOT LAUNCHING WINDOWS#
The best part is that it runs rather smoothly on mid-ranged rigs, and it doesn't stutter even when the dazzling pyrotechnics of your super units come into play! I ran the game on Windows Vista 圆4 on my Core2Duo e8400, 4GB DDR2 RAM, Asus P5Q mobo, Nvidia 9600GT rig, and the game ran at a constant 30-40 frames per second, which is quite respectable. They boast of realistic ripples, underwater shock waves, and riptides that are sure to put a grin of every graphic whore's face.

The visuals really begin to shine through during naval missions though, since the game's featured water effects are truly beautiful. If it's any consolation though, the game looks a little less jarringly colorful during the missions, and you grow used to it eventually. It featured completely saturated bright shades of red, blue and every other color you can imagine, making it look more like SimCity and Rollercoaster Tycoon than a wargame. The training missions actually looked like a rainbow-colored space monkey had thrown up all over it. I'd barely rid myself of the bad taste the terrible intro left behind, when I was disappointed once more by the art style of the game.
